Currently, many Windows games can run on the Linux platform with minimal problems in a compatibility layer called Wine. The Wine project hosts a user-submitted application database (known as Wine AppDB) that lists programs and games along with ratings and reviews which detail how well they run with Wine. Many games are rated as running flawlessly.

Free Civ- a free remake of Civilization
FreeCiv, a well known remake
of the popular Civilization Series

In July 2012 game developer and content distributor Valve Software announced a port of their Source engine for Linux as well as stating their intention to release their Steam digital distribution service for Linux. The potential availability of a Linux Steam client has already attracted other developers to consider porting their titles to Linux… More>>

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Background

Linux gaming refers to all game titles that can run on Linux based operating systems. This can refer to free / open source games, which may also be commercial,[1] that run natively on Linux, or proprietary games that have Linux ports. Linux gaming can also refer to Linux based gaming devices such as the Pandora gaming console, or gaming oriented distributions such as SuperGamer. Linux gaming can also be considered to be related to gaming on the Android platform, although there are distinct differences between the two systems and industries. In recent years Linux gaming has also become more closely related to gaming on other alternative platforms, such as Mac gaming.

As far as development is concerned, library support for Linux gaming is provided by OpenGL, ALSA, OpenAL and SDL, a cross-platform multimedia wrapper around system-dependent libraries, as well as Pygame. The DRI project provides open source video card drivers, and NVIDIA and ATI also release binary kernel modules for their video cards. Linux also runs on several game consoles, including the Xbox, PlayStation 2, PlayStation 3, GameCube, and Wii which allows game developers without an expensive game development kit to access console hardware. Several gaming peripherals also work with Linux, such as gaming mice from Roccat which have official Linux drivers and even a free software user-space utility. Several game development tools also run on Linux, including Game Editor and GtkRadiant.

History

Doom- one of the first major commercial games for Linux
Doom was one of the first major
commercial games to be released for Linux .

Linux gaming started largely as an extension of the already present Unix gaming scene, with both systems sharing many similar titles. These games were either mostly original or clones of arcade games and text adventures. A notable example of this is was the so-called “BSD Games”, a collection of interactive fiction titles. The free software and open source methodologies which spawned the development of the operating system in general also spawned the creation of various early free games. Popular early titles included NetHack, Netrek, XBill, XEvil, xbattle, Xconq and XPilot. As the operating system itself grew and expanded, the amount of free and open source games also increased in scale and complexity.

The beginning of commercial gaming on Linux is often credited to have begun in 1994 when Dave D. Taylor ported the game Doom in his spare time to Linux as well as many other systems. From there he would also help found the development studio Crack dot Com, which released the video game Abuse, with the Linux port being published by Linux vendor Red Hat. id Software, the original developers of Doom, also continued to release their products for Linux. Their game Quake was ported to Linux in 1996, once again by an employee working in his free time. Later id products continued to be ported by David Kirsch and Timothee Besset respectively. In 1995 DUX Software contracted Don Hopkins to port SimCity to Linux. Other early commercial Linux games included Hopkins FBI, an adventure game released in 1998 by MP Entertainment, and Inner Worlds in 1996, which was released for and mostly developed on Linux.[15] In 1998 two programmers from Origin ported Ultima Online to Linux.

On November 9, 1998, a new software firm called Loki Software was founded by Scott Draeker, a former lawyer who became interested in porting games to Linux after being introduced to the system through his work as a software licensing attorney. Loki, although a commercial failure, is credited with the birth of the modern Linux game industry. Loki developed several free software tools, such as the Loki installer (also known as Loki Setup),[18] and supported the development of the Simple DirectMedia Layer, as well as starting the OpenAL audio library project. These are still often credited[by whom?] as being the cornerstones of Linux game development. They were also responsible for bringing nineteen high profile games to the platform before its closure in 2002. Loki’s initial success also attracted other firms to invest in the Linux gaming market, such as Tribsoft, Hyperion Entertainment, Macmillan Digital Publishing USA, Xatrix Entertainment, and Philos Laboratories. During this time Michael Simms founded Tux Games, one of the first still active online Linux game retailers

After Loki’s closure, the Linux game market experienced some changes. Although some new firms, such as Linux Game Publishing and RuneSoft, would largely continue the role of a standard porting house, the focus began to change with Linux game proponents encouraging game developers to port their game products themselves or through individual contractors.[22] Influential to this was Ryan C. Gordon, a former Loki employee who would over the next decade port several game titles to multiple platforms, including Linux.[23] Around this time many companies, starting with id, also began to release legacy source code leading to a proliferation of source ports of older games to Linux and other systems. This also helped expand the already existing free and open source gaming scene, especially with regards to the creation of free first person shooters.

The Linux gaming market also started to experience some growth towards the end of the decade with the rise of independent video game development, with many “indie” developers favouring support for multiple platforms. The recent Humble Indie Bundle initiatives have helped formally demonstrate this new trend, with Linux users representing a sizeable population of their purchase base, as well as consistently being the most financially generous in terms of actual money spent. The release of a Linux version of Desura, a digital distribution platform with a primary focus on small independent developers, has also been heralded by several commentators as an important step to greater acknowledgement of Linux as a gaming platform.

In July 2012 game developer and content distributor Valve Software announced a port of their Source engine for Linux as well as stating their intention to release their Steam digital distribution service for Linux. The potential availability of a Linux Steam client has already attracted other developers to consider porting their titles to Linux

Free and open source games

Clones and remakes
There are a large number of open source clones and remakes of classic games

Micropolis- an open source port of Sim City
Micropolis, an open source port of SimCity

Original games
A few original open source video games have attained notability

Vega Strike, a space flight simulation
Vega Strike, a space flight simulation

Massively multiplayer online role-playing games

WorldForge is a free software MMORPG that runs on Linux
WorldForge is a free software
MMORPG that runs on Linux

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